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Mastering Delphi 3 Mastering Delphi 3

Table of Content


This is the complete Table of Contents of the final version of the book Mastering Delphi 3. Page numbers have been left in (although they are not properly aligned) to let you evaluate how much space is devoted to each topic. New sections or sections heavily revised (compared to the last edition) are in bold face. Some of these topics are Delphi 3 specific, but not all of them.

Keep in mind, anyway, that the entire books has been revised with extreme care, resulting in countless changes and corrections, and many new tips, notes, and sidebars. There are over 50 brand new examples. And the entire source code is now available in HTML format.


PART I: Delphi and Object Pascal 1

Chapter 1 A Form Is a Window (and an ActiveX) 3

Creating Your First Form 4
  • Adding a Title 5
  • Saving the Form 7
    Using Components 7
    Changing Properties 9
    Responding to Events 11
    Compiling and Running a Program 15
    Changing Properties at Run-Time 18
    Adding Code to the Program 19
    A Two-Way Tool 21
  • Looking at the Source Code 22
  • The Textual Description of the Form 24
  • The Project File 27
    Building an ActiveForm 28
  • An ActiveX Library and an Active Form 30
  • The HTML Page 32
    What's Next 34

    Chapter 2 Highlights of the Delphi Environment 37

    Different Versions of Delphi 38
    Asking for Help 39
    Delphi Menus and Commands 41
  • The File Menu 42
  • The Edit Menu 43
  • The Search Menu 47
  • The View Menu 49
  • The Project Menu 49
  • The Run Menu 51
  • The Component Menu 51
  • The Database Menu 52
  • The Tools Menu 53
  • The Help Menu 53
  • The Delphi Toolbar 54
  • The Local Menus 55
    Working with the Form Designer 55
  • The Component Palette 59
  • The Object Inspector 60
  • The Alignment Palette 60
    Writing Code in the Editor 61
  • Using Editor Bookmarks 62
  • Delphi 3 Code Insight 63
  • Code Completion 63
  • Code Templates 64
  • Code Parameter 65
    Managing Projects 66
  • The Project Manager 66
  • Setting Project Options 67
  • Compiling a Project 68
    Exploring a Compiled Program 69
  • The Integrated Debugger 69
  • The Object Browser 70
    Additional Delphi Tools 70
    The Files Produced by the System 71

    What's Next 76

    Chapter 3 The Object Repository and the Delphi Wizards 79

    The Object Repository 80
  • The New Page 82
  • The ActiveX Page 83
  • The Current Project Page 84
  • The Forms Page 84
  • The Dialogs Page 85
  • The Data Modules Page 86
  • The Projects Page 86
    Delphi Wizards 88
  • The Database Form Wizard 88
  • The Application Wizard 91
  • The Dialog Wizard 92
    Customizing the Object Repository 93
  • Adding New Application Templates 93
  • Adding New Form Templates to the Object Repository 95
  • The Object Repository Options 96
    What's Next 98

    Chapter 4 The Pascal Language 101

    Types, Variables, and Constants 102
  • Variables 103
  • Constants 104
  • Resource String Constants 105
    Delphi Data Types 106
  • Ordinal Types 106
  • Real Types 110
  • Date and Time 112
  • Specific Windows Types 115
  • Typecasting and Type Conversions 118
    The Variant Type 120
  • Variants in Depth 122
  • Variants Are Slow! 122
    User-Defined Data Types 123
  • Subrange Types 125
  • Enumerated Types 126
  • Set Types 128
  • Array Types 130
  • Record Types 132
  • Pointers 134
  • File Types 136
    Strings in Delphi 137
  • Traditional Turbo Pascal Strings 137
  • Delphi Long Strings 138
  • C-Like Character Arrays 141
  • String Conversions 142
  • String Conversion Blues 144
  • Formatting Strings 145
    Coding Style 148
  • Comments 148
  • Use of Uppercase 149
  • White Space 149
  • Pretty-Printing 150
  • Syntax Highlighting 152
    Language Statements 154
  • Expressions and Operators 154
  • Simple and Compound Statements 156
  • Conditional Statements 157
  • Loops in Pascal 160
  • The With Statement 164
    Procedures and Functions 167
  • Reference Parameters 168
  • Constant Parameters 169
  • Open Array Parameters 170
  • Type-Variant Open Array Parameters 171
  • Delphi Calling Conventions 174
  • What Is a Method? 174
  • Forward Declarations 174
  • External Declarations 176
  • Procedural Types 177
  • A Windows Callback Function 180
    What's Next 182

    Chapter 5 Object Pascal as an OOP Language 185

    Introducing Classes and Objects 186
  • Delphi's Object Reference Model 189
  • Using the TDate Class in Delphi 191
  • Declaring a Constructor 193
  • Looking at Objects in Memory 195
    Classes and Information Hiding 197
  • Private, Protected, and Public 198
  • Public and Published 199
    Classes and Units 200
  • The Interface of a Class 205
  • Units and Scope 205
  • Units and Name Clashes 207
  • Encapsulating Changes 208
  • A Unit for the TDate Class 209
  • Units and Programs 214
    Inheriting from Existing Types 215
  • Inheritance and Type Compatibility 219
    Late Binding and Polymorphism 223
  • Overriding and Redefining Methods 226
  • Virtual versus Dynamic Methods 227
  • Message Handlers 228
  • Abstract Methods 229
    Run-Time Type Information 232
    Handling Exceptions 235
  • An Example of the Use of Exceptions 237
  • The Finally Block 243
    What's Next? 246

    Chapter 6 Advanced Object Pascal 249

    The Self Keyword 250
  • Creating Components Dynamically 251
    Class Methods and Class Data 253
  • A Class with an Object Counter 254
  • Method Pointers 258
  • The Updated Counter Example 260
    Class References 265
  • Creating Components at Run-Time Using Class References 267
    Interface and Multiple Inheritance 270
  • Declaring an Interface 270
  • Using an Interface as Parameter 274
  • Writing a Second Interface 274
  • Implementing Both Interfaces 276
    Defining Properties 280
  • Adding Properties to the TDate Class 283
    Events in Delphi 287
  • Events Are Properties 288
  • Adding an Event to the TDate Class 288
    Creating a TDate Component 291
    What's Next 293

    Chapter 7 The Visual Component Library 295

    The TObject Class 296
  • Showing Class Information 298
    The VCL Hierarchy 300
  • Components 301
  • Objects 305
  • Exceptions 307
  • Using VCL Classes 308
    Common VCL Properties 310
  • The Name Property 312
  • Properties Related to Component Size and Position 315
  • Activation and Visibility Properties 316
  • The Customizable Tag Property 317
  • The User Interface: Color and Font 318
    Common VCL Methods 320
    Common VCL Events 322
    Using Delphi Collections 324
  • Using Lists of Objects and Data 325
    Studying the VCL Source Code 328
    What's Next 328

    PART II Using Components 331

    Chapter 8 A Tour of the Basic Components 333

    Windows' Own Components 334
    Clicking a Button 336
  • The Buttons Example 336
    Clicking the Mouse Button 340
    Adding Colored Text to a Form 341
  • The LabelCo Example 342
    Dragging from One Component to Another 346
  • The Code for the Dragging Example 348
    Accepting Input from the User 349
  • Handling the Input Focus 349
  • A Generic OnEnter Event Handler 353
  • Entering Numbers 353
    Sophisticated Input Schemes 358
    Creating a Simple Editor 361
  • The Font Dialog Box 361
  • Creating a Rich Editor 363
    Making Choices 364
  • Grouping Radio Buttons 366
  • The Phrases1 Example 367
    A List with Many Choices 370
  • The Form of the Phrases2 Example 371
  • Working with the List Boxes 373
  • Removing a Selected String from the Other List Box 374
    Allowing Multiple Selections 379
  • The Third Version of the Phrases Example 380
  • Using a CheckListBox Component 384
    Many Lists, Little Space 385
    Choosing a Value in a Range 387
  • The Scroll Color Example 388
    What's Next 391

    Chapter 9 Creating and Handling Menus 393

    The Structure of the Main Menu 394
  • Different Roles of Menu Items 396
  • Building a Menu with the Menu Designer 396
  • The Standard Structure of a Menu 397
  • Shortcut Keys and Hotkeys 397
  • Using the Predefined Menu Templates 398
    Responding to Menu Commands 399
  • The Code Generated by the Menu Designer 400
  • The Code of the MenuOne Example 403
    Modifying the Menu at Run-Time 405
  • Changing Menu Items at Run-Time 405
  • Disabling Menu Items and Hiding Pull-Down Menus 407
  • Using Radio Menu Items 409
  • Creating Menu Items Dynamically 410
  • Short and Long Menus 416
    Graphical Menu Items 417
  • Customizing the Menu Check Mark 417
  • Bitmap Menu Items 421
  • Owner-Draw Menu Items 426
    Customizing the System Menu 430
    Building a Complete Menu 434
  • The File Menu 435
  • The Paragraph Menu 441
  • The Font Menu 443
  • The Options Menu 446
    Pop-Up Menus 447
  • An Automatic Local Menu 447
  • Modifying a Pop-Up Menu When It Is Activated 449
  • Handling Pop-Up Menus Manually 450
    What's Next 452

    Chapter 10 Back to the Form 455

    Forms versus Windows 456
  • Overlapped, Pop-Up, and Child Windows 458
  • The Application Is a Window 460
    Setting Form Styles 461
  • Creating Topmost Forms 462
  • Avoiding Topmost Flickering 463
    The Border Style 465
  • The Effect of the Border Style Property 466
  • The Borders Example 467
  • The Border Icons 469
  • Setting More Windows Styles 471
  • Manual Form Scaling 473
  • Automatic Form Scaling 476
    Setting the Form's Position and Size 477
  • Minimizing and Maximizing a Form 479
  • The Size of a Form and Its Client Area 481
  • The Maximum and Minimum Size of a Form 482
    Automatic Form Creation 484
  • Closing a Form 486
    Supervising Keyboard Input 488
    Getting Mouse Input 491
  • The Mouse Buttons 492
  • Using Windows without a Mouse 492
  • The Parameters of the Mouse Events 493
  • Click and Draw: The Shapes1 Example 493
    Drawing on the Form 496
  • The Drawing Tools 497
  • Drawing Shapes 498
    Drawing and Painting in Windows 501
  • Painting a Single Shape 503
  • Painting a List of Shapes 504
    Delphi Output Components 509
    What's Next 510

    Chapter 11 Graphical Components 513

    Improving the User Interface with Graphics 514
    A Bitmap in a Button 515
  • A Car in a Button 516
    An Animated Bitmap in a Button 522
  • A Two-State Button 522
  • Many Images in a Bitmap 524
  • The Rotating World 526
  • A List of Bitmaps, the Use of Resources, and a PaintBox 529
    The Animate Control 534

    An Image Viewer 538
    Drawing in a Bitmap 541
  • Drawing Shapes 541
    Graphical Lists 545
  • Drawing a List of Colors 545
  • The Outline of the Book 549
  • A Tree of Chapters 554
  • The Nodes of the Outline 557
  • A Graphical List 561
    Graphical Grids 563
  • A Grid of Fonts 565
  • Mines in a Grid 570
  • Choosing Colors 576
    Using TeeChart 577
  • Building a First Example 579
  • Adding Data to the Chart 581
  • Creating Series Dynamically 583
    The DateTimePicker New Common Control 586

    What's Next 587

    Chapter 12 A Toolbar, a CoolBar, and a Status Bar 589

    Grouping Controls with Panels 590
    Building a Toolbar with a Panel 591
  • A First Toolbar 592
  • Enabling and Disabling Toolbar Buttons 595
  • Adding Hints to the Toolbar 597
    Adding Customized Hints to a Form 600
  • Customizing Hints 600
  • Multiple Hints for a Control 603
    Adding Features to a Toolbar 604
  • A Combo Box in a Toolbar 604
  • A Toolbar You Can Drag 606
    The Toolbar Windows 95 Control 611
    A Really Cool Toolbar 615

    Creating a Status Bar 618
  • Menu Hints in the Status Bar 619
  • Speed Button Hints in the Status Bar 621
    What's Next? 623

    Chapter 13 Multiple Forms and Dialog Boxes 625

    Dialog Boxes versus Forms 626
    Adding a Second Form to a Program 627
    Modal and Modeless Forms 630
  • Two Forms, Two Menus 632
  • Merging Form Menus 634
    Creating a Dialog Box 636
  • Modal Dialog Boxes 637
  • Closing a Dialog Box 640
  • A Modeless Dialog Box 640
    Using Predefined Dialog Boxes 646
  • Windows Common Dialogs 646
  • A Parade of Message Boxes 652
    Extensible Dialog Boxes 656
    Including About Boxes 660
  • Using the System About Box 660
  • Building a Custom Hidden Screen 661
  • Building a Splash Screen 664
    Visual Form Inheritance 669
  • Inheriting from a Base Form 670
  • Polymorphic Forms 673
    What's Next 679

    Chapter 14 Scrolling, Multipage Forms, and Splitting 681

    When Forms Are Too Big 682
    Scrolling a Form 683
  • The Scroll Testing Example 684
  • Automatic Scrolling 687
  • Scrolling an Image 687
  • Scrolling and Form Coordinates 689
    Building Notebooks with Delphi 691
  • PageControls and TabSheets 692
  • A Notebook with a Tab Set 697
  • Changing the Page of a Notebook 702
  • Tabbed Notebooks 705
    Notebooks without Tabs and Tabs without Notebooks 706
  • A Presentation in a Notebook 707
    An Image Viewer with Tabs 708
  • An Image Browser with Tabs 711
  • A Multipage Toolbar 712
    Form Splitting Techniques 714
  • Splitting with a Splitter 714
  • Horizontal Splitting 717
    Alternative Splitting Components 718
  • Splitting with a Header 719
  • Splitting with Panels 722
  • Drawing a Split Line 725
    Direct Mouse Handling in a Form 729
  • Dragging and Clipping the Mouse 730
  • The Dragging Code 731
    What's Next 733

    Chapter 15 Creating MDI Applications 735

    MDI in Windows: A Technical Overview 736
    Frame and Child Windows in Delphi 739
  • A First Delphi MDI Demo 740
  • Building a Complete Window Menu 742
  • Building a Child Window 744
    MDI Applications with Different Child Windows 747
  • Adding a Bouncing Shape 747
  • The Menu of the New Child Form 749
  • Changing the Main Form 750
    A Fast Start with MDI 752
    What's Next 754

    Chapter 16 Building Database Applications 757

    Data, Files, Databases, and Tables 758
  • What Is a Table? 760
  • Operations on Database Data 762
    Delphi Database Components 762
  • Tables and Queries 764
  • The Status of a Data Set 765
  • Other Data-Access Components 766
  • Delphi Data-Aware Controls 767
    Building Database Applications by Hand 769
  • A Database Grid 769
  • Customizing the DBGrid 771
  • The Table State 772
  • Using DBEdit Controls 773
  • Using a Query 775
  • A Query with Parameters 779
  • Using the Database Form Wizard 781
    Accessing the Data Fields 782
  • The Hierarchy of Field Classes 785
  • Adding a Calculated Field 788
    Using Fields to Manipulate a Table 793
  • Looking for Records in a Table 793
  • The Total of a Table Column 798
  • Editing a Table Column 801
    Exploring the Tables of a Database 802
  • Choosing a Database and a Table at Run-Time 803
  • A Table Viewer 805
  • A Field Editor 808
  • A Better User Interface for the Table Browser 809
    Creating a Table 810
  • Creating Tables Dynamically 812
  • The Form and Its Startup Code 813
  • Creating a New Table 814
  • Choosing an Existing Table with the Proper Fields 818
  • Adding or Removing Records 820
    A Multi-Record Grid 821
  • Moving Control Grid Panels 823
    Building a Master Detail Form with the Wizard 824
  • A Master Detail Structure with Queries 827
  • Providing a Closed Selection in a Combo Box 827
  • A Lookup in a Grid 829
    What's Next? 831

    Chapter 17 Advanced Database Access 833

    Accessing a SQL Server 834
  • A First InterBase Application 835
  • Accessing a Remote SQL Server 837
  • InterBase Server Tools 837
    Moving an Existing Program to the SQL Server 840
  • Copying a Table 841
  • Porting the Application 843
  • Using the Visual Query Builder 844
  • From Porting to Upsizing 847
    Joining Tables with the Visual Query Builder 848
  • A Join with Three Tables 848
  • A Join with More Tables 851
    Data Modules 852
  • Creating a Data Module 853
    A Data Module for Multiple Views 855
  • Setting Field Properties and Initial Values 857
  • Standard Table Filtering 859
  • Custom Table Filtering 860
  • Custom Filtering and Client/Server Development 863
    The Data Dictionary 864
  • The Data Dictionary and the Fields Editor 865
  • What's in an Attribute Set? 866
  • Exploring the Data Dictionary 868
    Database Transactions 869
  • A Simple Example of Transactions 870
  • Custom Database Login 872
    Handling Database Errors 873

    What's Next? 878

    PART III Components and Libraries 881

    Chapter 18 Creating Components 883

    Extending the VCL 884
  • From Components to Packages 885
  • Rules for Writing Components 887
    Building Your First Components 888
  • The Fonts Combo Box 889
  • Creating a Package 892
  • Using the Fonts Combo Box 896
  • Creating a Tabbed List Box 897
  • Testing the Tab List Component 898
    Building Brand-New Components 900
    A Graphical Component Built Step-by-Step 900
  • Defining an Enumerated Property 901
  • Writing the Paint Method 904
  • The Test Program 905
  • Adding Class-Typed Properties 907
  • Updating the Test Program 911
  • Defining a New Custom Event 912
  • Testing the OnArrowDblClick Event 915
  • Adding a Bitmap for the Components Palette 916
  • The Final Test of the Arrow Component 917
  • Correcting Bugs in the Arrow Component 918
  • Arrows and Shapes 920
    The Clock Component 922
    Defining an Array Property 924
  • The New Tabbed List 925
  • Using Dialog Box Units 928
  • A Header and a Tabbed List Box 930
    Building a Nonvisual Component 932
  • A Dialog Box in a Component 933
  • Using the Nonvisual Component 937
  • What's Next 938

    Chapter 19 Components and the ToolsAPI 941

    Writing a Property Editor 942
  • Types of Property Editors 942
  • An Editor for the TabsString Property 944
  • Installing the Property Editor 947
    Writing a Component Editor 948
  • Subclassing the TComponentEditor Class 949
  • A Component Editor for the Tabbed List 949
  • Registering the Component Editor 952
    Writing a Simple Wizard 952
  • Subclassing the TIExpert Class 953
  • Writing a 'Stupid' Wizard 954
    Other Interfaces of the ToolsAPI 956
    Accessing Properties by Name 958
    What's Next 961

    Chapter 20 Dynamic Link Libraries 963

    The Role of DLLs in Windows 964
  • What Is Dynamic Linking? 964
  • What Are DLLs For? 966
  • Understanding System DLLs 968
  • Using Packages Statically or Dynamically 969
  • Differences between DLLs and EXEs 970
  • Rules for DLL Writers 970
  • Win16 and Win32 DLLs 971
    Using Existing DLLs 971
  • Building the C++ DLL 972
  • Declaring the C++ DLL Functions in Delphi 973
    Creating a DLL in Delphi 977
  • A First Simple Delphi DLL 977
  • Calling the Delphi DLL 979
    A Delphi Form in a DLL 980
  • Calling the DLL Form from Delphi 983
  • Calling a Delphi DLL from Visual Basic for Applications 984
    Building a DLL of Icons 985
  • Loading the Icons from the DLL 986
    Calling a DLL Function at Run-Time 987
  • A DLL in Memory 990
    What's Next 992

    Chapter 21 OLE and COM 995

    Freely available on the Web at my site....
    What Is OLE? And What Is COM? 996
    Objects in DLLs 998
  • Writing the Class in the DLL 998
  • Using a Class from a DLL 1000
    Implementing IUnknown 1003
  • Implementing IUnknown Methods 1004
  • Global Unique Identifiers 1005
  • The Role of Class Factories 1008
    Using Delphi 3 COM Interfaces 1009
  • The TComObject Class 1010
  • Initializing the COM Object 1012
  • Updating the COM Client Program 1015
  • Using Interface Properties 1017
    Using a Shell Interface 1019
  • Creating a Shell Link (or Shortcut) 1019
  • A Copy Hook for Pascal Files 1021
    What's Next 1025

    Chapter 22 OLE Automation and OLE Documents 1027

    OLE Automation 1028
  • Sending Data to Word 1029
  • Sending Database Data to Microsoft Word 1030
    Writing an OLE Automation Server 1033
  • Introducing Type Libraries 1033
  • The Type Library Editor 1035
  • Registering the Automation Server 1039
  • Writing a Client for Our Server 1039
    What Is an OLE Document? 1042
    Using the OleContainer Component 1044
  • A Minimal OLE Container 1045
  • Adding a Menu to the OLE Container Demo 1047
  • Visual Editing and Toolbars 1049
  • The OLE Standard Dialog Boxes 1050
  • Loading and Saving Objects in Files 1052
    Multiple OLE Containers 1053
    What's Next 1055

    Chapter 23 Using and Creating ActiveX Controls 1057

    Introducing ActiveX Controls 1058
  • ActiveX Controls versus Delphi Components 1060
    Using ActiveX Controls in Delphi 1061
  • Installing an ActiveX Control 1061
  • The TOleControl Class 1063
  • Using ActiveX Controls 1063
  • Building a Chart 1065
    Writing ActiveX Controls 1067
  • Building an ActiveX Arrow 1067
  • Adding New Properties 1072
  • Adding a Property Page 1074
    What's Next 1078

    Chapter 24 Internet Programming 1081

    Browsing HTML files 1082
    Generating HTML Files 1087
  • Building a Plain HTML File 1088
  • Producing HTML Tables 1092
  • Handling Live Data 1095
    Building ActiveForms 1096
  • The Role of an ActiveX Form on a Web Page 1101
  • A Multi-Page ActiveForm 1103
    What's Next 1103

    PART IV Advanced Delphi Programming 1107

    Chapter 25 Discovering the Application Structure 1109

    Using the Application Object 1110
  • Showing the Application Window 1113
  • The Application System Menu 1114
  • Activating Applications and Forms 1116
    Checking for Multiple Instances of an Application 1118
  • Looking for a Copy of the Main Window 1118
  • Activating the Previous Main Form 1119
  • Handling User-Defined Windows Messages 1121
  • Searching the Windows List 1122
  • Using a Mutex 1124
    Programming without Components 1125
  • The Smallest Delphi Program? 1125
  • Reading the Command Line 1126
    Events, Messages, and Multitasking in Windows 1128
  • Event-Driven Programming 1128
  • Windows Message Delivery 1130
    Building a Clock with a Timer 1131
  • A Graphical Clock 1132
  • Painting the Seconds Hand with Raster Operations 1136
    Idle Computing and Multitasking 1139
  • Background Processing 1139
  • Computing Prime Numbers (the Dumb Way) 1140
    Multithreading in Delphi 1146
  • The TThread Class 1147
  • A First Example 1148
  • A Locking Example 1150
  • Synchronization Alternatives 1151
  • Thread Priorities 1152
    Synchronizing Threads 1154
  • Waiting for a Thread 1154
  • Windows Synchronization Techniques 1159
    Using the Screen Object 1164
  • Getting Screen Information 1165
  • Handling the Forms List 1166
    Saving Status Information 1169
  • Using Windows INI Files 1169
  • Using the Registry 1173
    What's Next? 1179

    Chapter 26 Exploring the Behavior of a Program 1181

    Using the Debugger 1182
  • Debug Information 1183
  • Setting Breakpoints 1184
  • Inspecting Values 1190
  • More on Breakpoints 1192
  • Tracing through the VCL Source Code 1194
    Alternative Debugging Techniques 1195
  • Debugging with a Terminal Window 1196
  • Debug and Release Versions (using Conditional Compilation) 1197
  • Using Assertions 1199
    Viewing a Compiled Program with the Object Browser 1201
    Exploring the Message Flow 1203
  • Using WinSight 1204
  • A Look at Posted Messages 1208
    The Memory Image of an Application 1213
    Windows System Memory 1215
  • Free System Memory 1216
    What's Next? 1218

    Chapter 27 Using Resources 1221

    Resources in Windows 1222
  • Using Resource Editors 1223
  • Loading an Icon or Bitmap as a Property 1226
  • The Manual Approach to Loading Resources 1227
    The Icons for Applications and Forms 1229
  • Adding Alternative Icons for Different Conditions 1230
  • Using the Icon Tray of the Taskbar 1232
  • Showing the Memory Status with a Tray Icon 1234
  • Hiding and Showing the Main Window 1236
  • Hiding the Taskbar Icon 1238
    Using the Cursor in Delphi 1240
  • Designing a Custom Cursor 1241
  • A Flexible Cursor 1244
    Using String Table Resources 1247
  • Translating the Strings into Another Language 1252
    Version Information 1254

    What's Next? 1257

    Chapter 28 Adding Printing Capabilities to Delphi Applications 1259

    Printing a Whole Form 1260
  • A Custom Print Dialog Box 1261
  • The Standard Print Dialog Boxes 1262
    Accessing the Printer Object 1265
  • A Print Preview of Graphics 1265
  • Sharing the Output Code 1270
    Printing Text 1272
    Printing Database Records and Tables 1275
    The QuickReport Components 1278
  • A Quick Example 1279
    Creating ReportSmith Reports 1282
  • Building a Custom Report 1284
  • Writing a ReportSmith Macro 1287
  • Quicker than ReportSmith 1290
    What's Next 1292

    Chapter 29 Adding File Support to Applications 1295

    Files and the Pascal Language 1296
  • Handling Text Files 1298
  • A Text File Converter 1302
  • Saving Generic Data 1305
    File Support in Delphi Components 1310
  • File System Components 1310
    Streaming Data 1313
  • Streaming Numbers 1315
  • Streaming Components 1317
    What's Next 1321

    Chapter 30 Exchanging Data 1323

    What Is the Clipboard? 1324
    The Clipboard in Delphi 1326
  • Copying and Pasting Text 1326
  • Copying and Pasting Bitmaps 1329
  • Copying Delphi Components to the Clipboard 1332
  • Copying Custom Data to the Clipboard 1335
    Dynamic Data Exchange (DDE): A Technical Overview 1340
  • DDE Conversations 1340
  • Roles of the Server and Client 1340
    DDE in Delphi 1342
  • A Simple Example of DDE 1342
    Copying and Pasting DDE Links 1346
  • Copying Link Data to the Clipboard 1346
    DDE with Timers and Graphics 1347
  • The Automatic Server 1348
  • A Graphical DDE Client 1348
    What's Next 1351

    Chapter 31 Multimedia Fun 1353

    Windows Default Sounds 1354
  • Every Box Has a Beep 1355
  • From Beeps to Music 1359
  • Adding Default Sounds to Delphi Applications 1361
    The Media Player Component 1362
  • Playing Sound Files 1363
  • Running Videos 1364
  • A Video in a Form 1366
    Working with a CD Drive 1368

    Epilogue 1372

    APPENDIXES

    Appendix A Quick Overview of OOP Concepts 1375

    Abstraction in Programming Languages 1376
    Classes 1377
    Inheritance 1378
    Polymorphism 1378
    A Definition of OOP 1379
    OOP Languages 1380
  • Pure versus Hybrid OOP 1380
  • Static versus Dynamic Type Checking 1380
  • The Object Model: Traditional versus Reference 1380
    Object-Oriented Analysis and Design 1381

    Appendix B An Introduction to SQL 1383

    What Is SQL? 1384
    The Select Statement 1384
  • Avoiding Duplicates 1386
  • Making a Join 1386
  • Choosing an Order 1387
  • Computing Values 1387
  • Defining Groups 1387
    Beyond Select 1388

    Index 1389

    © Copyright Marco Cantù, 1995-2024, All rights reserved